
I just went through the Companions questline and it blew me over to remember just how fast the player goes from unknown nobody to Harbinger - I think it is unrealistically fast so I began searching for a mod along the same lines as Thieves Guild Requirements, Not So Fast Main Quest, and Timing is Everything.
Vampires who are currently past stage 1 will be recognized for what they are and barred from joining until they cure themselves.Įnhanced Skyrim Factions - The Companions Guild on Nexus. Former criminals who once accumulated a large bounty will be unable to join without at least 60 speech. Members of the Thieves Guild cannot join the Companions members of the Dark Brotherhood need at least 60 Speech to join. You will need to do 2 radiant quests for Aela and Farkas before the radiant quests for Vilkas and Skjor will unlock. At least 6 radiant quests done since "The Silver Hand". One weapon skill (One-Handed/Two-Handed/Archery) at least 60. One defensive combat skill (Light or Heavy Armor, or Block) at least 50. At least 8 radiant quests done since "Proving Honor"īefore Kodlak's Request in "Blood's Honor". One weapon skill (One-Handed, Two-Handed, or Archery) at least 50. One defensive combat skill (Light or Heavy Armor, or Block) at least 40.
At least 10 radiant quests done since joining (including one for each member of the Circle)īefore Being Invited to Join the Circle before "The Silver Hand". One weapon skill (One-Handed/Two-Handed/Archery) at least 30. One defensive combat skill (Light or Heavy Armor, or Block) at least 30. These requirements are all configurable via a SkyUI MCM panel, and included bat file, or console commands.
The Requirements Only version simply increases the number of radiant quests required between "story" quests in the guild questline, and adds skill, level, and time requirements as well.